Un monde entier à partir de quelques lignes de code. Lâchez cinq millions de particules GPU dans un champ à l’écoute des basses ; parcourez une ville qui n’existe pas avant que vous ne la génériez ; parlez dans le micro et regardez votre voix se muer en un paysage que vous pouvez survoler. Règle plus état plus temps, itérés jusqu’à vous surprendre.
A whole world from a seed — an icosphere displaced by layered 3D noise into continents, oceans and snow-capped peaks, wrapped in a glowing atmosphere you can spin and reseed.
Endless weird beasts grown from a seed — a tapering segmented spine sprouts symmetric limbs, fins, spikes and watchful eyes, then breathes with a gentle idle undulation you can orbit and reseed.
Watch a grid of pure uncertainty resolve into a coherent tiling — each cell collapses to one tile, then constraints ripple outward until order emerges.
A living cathedral window: drifting seed points carve the plane into jewel-toned panes, each backlit and bound in dark leading.
A grid where each cell drops a randomly turned tile, and the fragments lock into endless mazes and looping rivers of color.
Grow luminous filament clouds from Clifford, De Jong, Svensson, Bedhead, and Hopalong maps — morph their parameters live and watch chaos bloom into density-mapped orbits.
The classic gear toy, made exact: roll one circle inside or outside another and trail a pen into blooming hypotrochoid and epitrochoid roses.
Plant florets at n·θ and c·√n and watch the golden angle pack a living sunflower spiral — then detune it a hair and feel the pattern bloom into rotating arms.
Watch an aperiodic P3 rhombus tiling bloom from a five-fold seed as golden-ratio deflation splits each generation into the next, never once repeating.
A generator of high-contrast optical illusions — warped stripe fields, moiré beats, café-wall tilts and scintillating grids that ripple, shimmer, and drift while perfectly still.
A generative mandala engine: one base motif is replicated through k-fold mirror symmetry and stacked into breathing concentric rings of harmonic strokes, dot lattices, and petals.
A breathing garden of the curves two perpendicular oscillations trace: tune the frequency ratio for the lobes, drift the phase to morph each figure open and closed, or tumble it into a glowing 3D knot.
Grow fractal plants from a single seed: an axiom and a handful of rewrite rules expand into a vast string, then a turtle walks it stroke by stroke into ferns, snowflakes, dragons and your own inventions.
Grow the breathtaking star-and-polygon patterns of girih art by the polygons-in-contact method — sweep one contact angle to morph the rosette and watch gold strapwork interlace across a seamless tiling.
Drops of coloured ink bloom and braid through a real Stable-Fluids flow — folding into delicate filaments as buoyancy lifts them and vorticity keeps the curls crisp.
Crush a continuous-tone image into the printed dot screen of newsprint and comics — grayscale or four-color CMYK separations overprinted at the classic angles, rosette moiré and all.
Thousands of particles drift through an animated curl-noise field, braiding luminous trails that breathe and reorganise.
Shells arc into the night and detonate in peonies, willows, rings and crossettes — a generative pyrotechnic show you can shape and launch by hand.
A living abstract painting from recursive fractal noise — fBm feeds its own coordinates, warping the field with itself until marble, lava, ocean, and flowing-liquid textures bloom and slowly morph forever across the GPU.
Crush a smooth image down to a handful of colors and watch dithering trick the eye into seeing shades that are not there — threshold, ordered Bayer, Floyd–Steinberg and friends, blue noise, on Game Boy / CGA / C64 palettes.
A self-avoiding line that lengthens against itself until it buckles into the dense folds of coral, brain and gut.
Drive a vibrating plate at a chosen resonance and watch a field of sand stream down the amplitude gradient to settle on the silent nodal lines — the iconic Chladni figure.
Hundreds of thousands of particles ride a divergence-free curl-noise field, billowing into incompressible ink that swirls without sources or sinks.
A wandering broad-nib pen lays variable-width ink — thick on the down-stroke, hairline on the cross — writing flowing rows of an invented script.
A synthetic aurora borealis — shimmering vertical curtains of oxygen-green and magenta light folding and rippling over a starlit sky.
Un petit modèle de langage s’exécute entièrement côté client — visualisez le flux d’attention synthétique sous forme d’anneaux de tokens 3D pendant qu’il génère du texte, sans aucun appel serveur.
L’entrée audio rendue comme un paysage 3D défilant — parlez et voyez des crêtes se former tandis que votre voix sculpte le relief ; une caméra survole l’historique audio.
Une ville infinie générée procéduralement — arpentez des banlieues des années 1950, des mégastructures cyberpunk ou des coteaux méditerranéens en WASD et vue à la souris. Chaque rechargement révèle une nouvelle ville.
5 millions de particules pilotées par le GPU forment des galaxies, des réseaux et des nuages fluides qui respirent au rythme de l’audio — une vitrine de compute shaders 100 % WebGPU.
Lancez un fichier MIDI et regardez chaque note éclore en une forme 3D — les notes consonantes se relient par des lignes, les dissonantes s’écartent. À la fin, une sculpture figée vous attend.